Sunday, February 14, 2016

Gamification in Education

I chose to learn more about gamification in education. After reading the article on the following website: http://blog.tophat.com/4-ways-to-gamify-learning-in-your-classroom/ I have learned many things about the process of using gaming in your classroom. Gamification is the use of game mechanics and design to enhance non-game context. Basically, gamification in education would be taking curriculum content and presenting it to your students in a gaming fashion. With gamification, students complete assignments designed by the teacher and earn badges and character statuses as they complete and turn in various assignments. Gamification is a great tool being used to engage students in the lessons and become more involved in their own learning. Gamification allows students to take control of their own learning. Gamification also allows students to engage in a little friendly competition as they compete with each other to reach new levels and complete assignments. There are many "gaming" platforms available for educators to use, and choosing the correct one can be tricky. You need a platform that is easy for students to use, so that they will not be frustrated as they work toward their learning goals. Gamification has helped tremendously in the high school setting and can be successful in all areas of education.

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